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61. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nope. There are more uses of cloaks than camping afk under a cloak. All of them, including disrupting that camp, should be subject to disruption. Do I get the ability to eject people that are AFK inside of stations or ...
- by Maria Dragoon - at 2017.03.14 20:41:00
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62. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Sorry, not being capable of aggression isn't an excuse for being immune to aggression. For instance, Pods and shuttles are very fragile, incapable of even mounting weapons, yet enjoy no similar protection. Mining ships, in...
- by Maria Dragoon - at 2017.03.10 22:41:14
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63. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Teckos Pech wrote: Mike Voidstar wrote: Teckos, you know better. I understand why you want to warp logic like that though. However, if it's activity that is the issue, we can compromise there. Make a cloaked ship una...
- by Maria Dragoon - at 2017.03.10 16:55:26
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64. Counter-Cloak idea - in Player Features and Ideas Discussion [original thread]
Sooo..... What you are proposing is a giant smart bomb that turns off everything for 3 seconds..... May he with the faster lock time win? I am sorry but I am unable to support this idea as it a rather unbalanced tool.
- by Maria Dragoon - at 2017.03.08 23:34:49
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65. Total sp ammount in skill queue - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: MasterofDisaster BI wrote: Cade Windstalker wrote: FYI OP this feature is already available in EveMon. thats no excuse to not have it ingame... sure it is. if its available in an easily accessible 3rd party a...
- by Maria Dragoon - at 2017.03.08 23:29:29
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66. Optional Local in Low and Null - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Victor Bastion wrote: You are side stepping the real issue here which is the complaint that local provides too much intel too easily. so do kill mails but at leas there is already an area in eve you can go to...
- by Maria Dragoon - at 2017.03.08 06:22:57
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67. Is transport too easy? - in EVE General Discussion [original thread]
Amojin wrote: Yes, it does. Welcome to 2LOT. Sorry, the Second Law of Thermodynamics. Entropy. Chaos Theory. Or, as we call it in Theology, Free Will. It's that much trouble to you, really? |What are you even going on about, what does cha...
- by Maria Dragoon - at 2017.03.08 06:08:07
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68. Why Eve Can't attract new players, and has lost 20,000 so far. - in Assembly Hall [original thread]
An yet high sec ganking is still ultimately left in rng hands as that cargo could self destruct.
- by Maria Dragoon - at 2017.03.07 02:29:24
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69. Is transport too easy? - in EVE General Discussion [original thread]
Aiwha wrote: Maria Dragoon wrote: Mam I would love to see blockade runners get more use doing things like....running blockades instead of being told we will just jump around it Make a friend with a blops battleship. Do you have a blop...
- by Maria Dragoon - at 2017.03.07 01:39:50
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70. Is transport too easy? - in EVE General Discussion [original thread]
Mam I would love to see blockade runners get more use doing things like....running blockades instead of being told we will just jump around it
- by Maria Dragoon - at 2017.03.07 01:30:11
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71. Is transport too easy? - in EVE General Discussion [original thread]
Amojin wrote: Maria Dragoon wrote: Well killing that what both sides did during wars why would we magically change tactics in future wars? Because we have free will. Because WE CAN be better. For no other reason than that, though. 2:19...
- by Maria Dragoon - at 2017.03.06 23:43:59
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72. Is transport too easy? - in EVE General Discussion [original thread]
Amojin wrote: hmu-smh wrote: I agree. The problem is CCP only listen to the whiners.. and proceed to kill the game with safer changes and mechanics, over and over again. Civilians usually take great efforts to protect themselves, and wel...
- by Maria Dragoon - at 2017.03.06 23:00:23
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73. Chat Channel for Women Gamers (WGoE) - in My EVE [original thread]
In the blue corner we hhhhaaaavveee a female only group. (That cool because we already have nationality only groups so really they arn't all that special.) an in the red corner we have a bunch of people for some reason offended by this....(that co...
- by Maria Dragoon - at 2017.03.06 20:27:33
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74. Use Entosis Link to Eject Pods from Severely Cap Drained Ships - in Player Features and Ideas Discussion [original thread]
mkint wrote: What problems are you trying to solve? What problems are you creating? Let me correct this for you. "How are the players going to abuse this?"
- by Maria Dragoon - at 2017.03.04 04:16:34
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75. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
ISD Dorrim Barstorlode wrote: Orakkus wrote: So, um ... since this thread has been active for over two years.. what is the current view on this by CCP Developers and the outgoing CSM? Oh, I've had CCL constantly doing reports as needed on...
- by Maria Dragoon - at 2017.03.03 02:32:49
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76. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Orakkus wrote: So, um ... since this thread has been active for over two years.. what is the current view on this by CCP Developers and the outgoing CSM? They really havn't given any official stance. The rumor is they do wish to remove loca...
- by Maria Dragoon - at 2017.03.02 22:19:09
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77. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: It would only be 100% safety if he could do it afk. The guy ratting, mining or otherwise doing something in space who has to remain vigilant at all times so as to evade hunters isn't 100% safe. Not even close to it. The 1...
- by Maria Dragoon - at 2017.03.02 20:29:41
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78. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: And there is where the fun ends. Getting hunted as a vendetta can be fun... except that you are talking about doing it with a cloak and hotdrops, which in fact has no counter except to stop playing. Even with a fleet avail...
- by Maria Dragoon - at 2017.03.01 19:33:04
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79. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: EVE is about educating yourself - so yeah go for it; The problem is, is that I'm already educated on the subject through a number of hard lessons. While you may continue to spout drivel as there no real way I can act...
- by Maria Dragoon - at 2017.03.01 15:24:51
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80. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Naye Nathaniel wrote: Linus Gorp wrote: Naye Nathaniel wrote: baltec1 wrote: Removing local removes AFK cloaking simply because they have no idea you are there so there is no point AFK camping a system for a week Never heard that ...
- by Maria Dragoon - at 2017.03.01 14:59:26
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